LabyShroo was our four-week XNA game project that started it's life as a sidescrolling ermine platformer, then due to problems changed to first person 3D shrew stalking game and ended up as a nice little 2D casual game.

The point of the game is to be the ermine and eat the four shrews in the screen with the power of magic gems. Much like Pacman, except without the little pills. There is the campaign with six different themes and levels and the "random map" with endless amount of levels that we achieved with a coded randomizer that changed the place of the maze blocks. Unfortunately some levels are bound to be un-playable so we added a quick change button that gave you the next level immediately.

I mainly worked as the producer, but also did character art (for the FPS [First Person Shrew]version), alive icons and the starting screen.

Ermine character sheet
Level themes
Eating the shrews
You died
Start menu